One of the other very cool pieces we got as part of the prototype print was the unit cards. Each model in Deneb has a matching unit card which you use during play to reference a models attributes and rules. They are a little larger than normal cards to allow as much rule explanation as possible. It's important to Denebs' design that units have a unique thematic and mechanical feel, so almost all models have at least one special trait or action that is unique to them. A core concept in Deneb is being able to play the game with minimal looking up in the rulebook once you have the main mechanics down, so it's important that anything unique about a model is easily read and understood from their card. 

Several of the Coven faction unit cards that will be in the starter set, learn more about this faction here.

Several more unit cards, including the reverse side of one where additional rules for that unit are detailed. You can also see here the unit tracker cards. For each model in your strike team you will have one of these trackers to put counters on that show that models' current status. So for example, if you have two Arc Mages in your strike team, you'd only need one Arc Mage unit card to reference the rules for them, but you would have two unit tracker cards, so the status of each model could be tracked individually.

Several more unit cards, including the reverse side of one where additional rules for that unit are detailed. You can also see here the unit tracker cards. For each model in your strike team you will have one of these trackers to put counters on that show that models' current status. So for example, if you have two Arc Mages in your strike team, you'd only need one Arc Mage unit card to reference the rules for them, but you would have two unit tracker cards, so the status of each model could be tracked individually.

Some unit cards from the Tower faction that will be in the starter set, learn more about the Tower faction here.